Please use the newest thread, linked below. This thread is archived and no changes will be made. Co-executive producers are Wendy Jacobson and Jennifer Booth.Moderator note This thread is split into three separate threads due to high traffic. Executive producers are Kevin Feige, Louis D’Esposito, Victoria Alonso, Brad Winderbaum, Kat Coiro and Jessica Gao. The cast also includes Ginger Gonzaga, Josh Segarra, Jameela Jamil, Jon Bass and Renée Elise Goldsberry.
The nine-episode series welcomes a host of MCU vets, including Mark Ruffalo as Smart Hulk, Tim Roth as Emil Blonsky/the Abomination, and Benedict Wong as Wong. Directed by Kat Coiro (Episodes 1, 2, 3, 4, 8, 9) and Anu Valia (Episodes 5, 6, 7) with Jessica Gao as head writer, She-Hulk: Attorney at Law follows Jennifer Walters as she navigates the complicated life of a single, 30-something attorney who also happens to be a green 6-foot-7-inch superpowered hulk. Streaming exclusively on Disney+ beginning August 17, the new comedy series stars Tatiana Maslany as She-Hulk/Jennifer Walters, a lawyer who specializes in superhuman-oriented legal cases. This is the order of the chapter from earliest in the timeline to latest:ĭisney+ has released a new trailer for Marvel Studios’ She-Hulk: Attorney at Law at San Diego Comic-Con 2022. Leave it for last when you know how Live A Live works and can approach it with that knowledge.įinally, you could head through the game chronologically. Twilight of Edo Japan: This is an entirely non-linear chapter and easily the toughest of the main 7 sections.Distant Future: Entirely story-based, so you won't learn much about Live A Live's standard gameplay loop.It's not going to teach you much about the core mechanics, meaning it's best saved until later. Wild West: A mostly puzzle-based chapter with combat elements sprinkled in.
It's a nice stop-gap to throw in during the middle of the game and will help you learn more about positioning.
This is significantly more story-based than Prehistory, but it's another strong crash course on the game's central mechanics.
It's arguably the best all-rounder to teach you how to play Live A Live. Prehistory: One of the longer chapters with a lot of party-based combat, crafting and secrets.Imperial China: Teaches you how to fight enemies (starting with simple, low-level battles) while also offering a good amount of story.If you're going off of the best route to learn about the game's mechanics, the best lineup is probably: Twilight of Edo Japan is also overwhelming, so that's best left until last when you have a tighter grasp of the mechanics. There's a good mix of combat, adventure and story, showing off Live A Live's strongest three facets.Īt the end of the day, it's really your choice, although Far Future and Wild West are maybe left until a little later in the game, as they're story-heavy chapters that might be a bit obtuse for players wanting to get a grasp on the mechanics. Imperial China specifically is a very good starting point. Your best bet is to either go with Prehistory, Imperial China or Near Future. Of course, it's personal preference which you start with, but there are really three choices that make good starting zones for players wanting to learn the combat and mechanics.
Distant Future is a story-heavy, quasi-horror adventure with next to no fighting.Near Future is a story-heavy RPG with multiple party members (and mechs).Present Day is a turn-based, street-fighter-esque tournament fighting game.Wild West is a puzzle adventure with moments of action.Twilight of Edo Japan is a non-linear stealth action title with multiple routes to your objective.Imperial China is a story-based adventure game with a battle-heavy final act.Prehistory is a standard RPG with multiple party members.What Order Should You Play Live A Live's Chapters In?īefore we discuss where to begin, it's worth noting that each of Live A Live's chapters has a different focus: Below, we'll list where's best to start when beginning Live A Live, whether that's due to difficulty, story or pacing.