Klee: At the height of LimeWire, Facebook and YouTube were brand new, and they hadn’t yet monopolized how we interact. Eventually, we became utterly unrepentant in our wholesale pillaging of everything we could possibly steal. Jones: We were gobsmacked by the fast internet connection and basically couldn’t believe that we now had access to all this music and media.
Miles Klee, “ Why Millenials Miss LimeWire Enough to Resurrect It as a Meme ,” MEL : The essence of LimeWire was this: By using it, you were breaking the law, and in trying to find any given song or video, you might accidentally download porn or malware, putting the computer itself at risk. It was my first experience with a fast internet connection.
An engineer outfitted us with a blue ethernet cable and showed us how to log on to the local network.
Miracle Jones, producer of the forthcoming book series Remember the Internet : I’d known of Napster, but it was too slow and I never felt the need to download music onto my computer. mp3 swap thing was incidental to the network capabilities. They open-sourced it, and a community thrived behind making the protocol work, so the. Rather, they were really just into making P2P work. The team wasn’t looking to replace Napster. We were a bunch of post-college grads in the center of the. LimeWire in the early days was like Pied Piper in their early days. I produced the website, open source community website, content, graphics. It would take four years at least for this to really pay off.Īubrey Bowser, UI Developer, LimeWire: I was the product marketing face for it.
But it gave us time to better understand the space and our competitors. We were still only a tiny fraction of the network, if anything, we were too conservative in our early days. At the time, we celebrated every 100 downloads and then every thousand, but that was just a drop in the bucket. To say we had a slow start was an understatement. LimeWire had it, it was all centralized into one singular program.īildson: Having tested and improved things for months, we were finally allowed to release a LimeWire beta to the public in November. We’re talking movies, video, software, games, you name it. The big difference between the two giants was that LimeWire had everything. Matt Castro, narrator of “ Do You Remember LimeWire? ” on YouTube: Mark Gorton released a program that would pick up the mantle of Napster push the envelope of online pirating even further. Our expanded plan was to build a corporate server that would participate in the Gnutella network on behalf of companies that wished to take part. We liked “LimeNode” a lot, but that seemed a little too repetitive. We didn’t get our LimeWire name until the fall of 2000.
I was busy dealing with the twilight days in the brief life of Lime Objects, where I stocked a pipeline of developer hires, one of whom was an intern who was experimenting with network Gnutella, which would prove to be the model of the future.īildson at LimeWire, courtesy Bildson’s Medium post Greg Bildson, LimeWire COO, in “ LimeWire: Beginnings ”: LimeWire started at a row of desks right in front of me in the spring of 2000.
But with a team of dedicated engineers, the software slowly grew into a file-sharing behemoth. LimeWire was by no means an overnight success. Within Lime Group was LimeWire, a proprietary team of engineers exploring the peer-to-peer space. As such, he launched Lime Group LLC in 2000. It was only a matter of time before the next platform emerged to meet that demand.Įnter Mark Gorton, a successful hedge-fund manager who saw an opportunity for commerce in peer-to-peer networking. Suddenly, it was possible - and extremely popular - to download media for free. There was, however, no putting the toothpaste back into the tube. In 2001, the internet’s premier file-sharing service Napster was shut down after just two years, leaving a giant vacuum in the ever-expanding peer-to-peer file-sharing space.